﻿using Framework;
using UnityEngine;

public class Main : MonoBehaviour
{
    [SerializeField] private Canvas canvas;

    [SerializeField] private Camera uiCamera;

    private void Awake()
    {
        FrameworkSetup.Start(transform, canvas, uiCamera);
        // ModuleManager.ShowModule(ModuleName.Main);
        ModuleManager.ShowModule(ModuleName.App);
    }
}
